TIFF images exported from the Modeler now use LZW compression. TIFF exports switch to lossless compression Opacity map boosting in the viewport for preventing screen dooring at lower mips when a2c is enabled has been improved. This version of the Modeler is the first to feature it is an option in the Games and Indie editions. Version 8 of the SpeedTree SDK implements a faster, one-draw-call capable wind algorithm. This month we focused on multiple requests for export options and we?ve got an all-new SDK wind in SpeedTree for Games. Import and build on photogrammetry meshes that blend straight to procedural.Īccess more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms. FBX and OBJ exports are included for the first time outside of a full license! Exports now run much faster and use far less memory.Įxport to Unity, Unreal Engine, or Lumberyard.Įxport static meshes. Supports non-destructive material editing in application. SpeedTree for Games is now available with features from our top end modeler at a lower price.įull PBR workflow and rendering. SpeedTree Games Indie v8.4 is the latest iteration of our award-winning 3D vegetation modeling software. Title: SpeedTree for Games Indie v8.4.1 WIN
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